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Campaign Planning

Running a Sandbox D&D 5e Game – Ambition vs. Possibility

Dungeons and Dragons

In the past whenever I’ve tried to “sell someone” on playing D&D compared to a video game the words “you can do ANYTHING” are always inserted into the conversation. It’s true in general and it’s true in my games. However, while many start out as a sandbox D&D game where anything is possible, eventually the […]

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The Ideal Party Size for D&D 5e

Dungeons and Dragons

As this post on RPG StackExchange states, pg 83 of the DMG says that the ideal party size is 3-5 players. This is also referenced in the official adventure modules written by Wizards of the Coast which are typically geared towards 4-5 or 4-6 players. I can confirm this anecdotally as I’ve ran games for the ideal […]

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RPG Session Prep – How Much Time is Needed?

Table Top RPG

I find that the more experienced I get at running table top RPGs, the better I am at picking up on new a DM or GM’s mistakes. The biggest mistake I’ve noticed is that they are either not taking enough time or taking too much time to prepare for their group’s next RPG session. Why […]

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Session 0 in a Table Top Game

Table Top RPG

Session 0 is part of the preliminary planning part of any major campaign, and it’s one thing that I had never done before yesterday, but having finally done one I cannot recommend it enough. Generally what it is, is a session before the campaign officially begins where the DM and the players have a meeting […]

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City Building For Your Game (Part 2)

Table Top RPG

Last time, I talked about how I go about planning a city. TL;DR: building any sort of city/humanoid habitat is about 3/4ths ideas about the buildings, people, and society and 1/4th drawing up the city and determining items that are sold/quests to be accepted. This post covers the writing and drawing portion of city building. […]

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