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Planning a West Marches Campaign in D&D 5e

Dungeons and Dragons

I mentioned awhile ago in my post about sandbox D&D 5e campaigns that I had an interest in running a West Marches campaign. (un)fortunately I’ve gotten the opportunity to play/DM in a West marches style campaign that spurned from some dumb joke in my group of friends. The original idea was for everyone to play D&D together, […]

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How To Create a Boss Fight in D&D 5e

Dungeons and Dragons

Boss fights are a huge part of gaming in general. It’s satisfying to finally butt-heads against the villain, and they’re some of the most memorable encounters out of any video game or RPG campaign. No one remembers all the random fights against goblins. They remember the dramatic boss encounter that was tailor-made to satisfy the […]

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Running a Chase Encounter in D&D 5e

Dungeons and Dragons

I’ve mentioned before that an encounter doesn’t have to be a standard combat encounter. Puzzles, traps, and even high-stakes dialogue can all make for a resource-draining encounter. One type of encounter that doesn’t get a lot of love or mentions on the internet is the chase encounter. I don’t run many of them, but when I […]

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Running a Sandbox D&D 5e Game – Ambition vs. Possibility

Dungeons and Dragons

In the past whenever I’ve tried to “sell someone” on playing D&D compared to a video game the words “you can do ANYTHING” are always inserted into the conversation. It’s true in general and it’s true in my games. However, while many start out as a sandbox D&D game where anything is possible, eventually the […]

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Theater of the Mind vs. Battle Maps for Combat Encounters

Table Top RPG

When it comes to combat encounters in table top RPGs there are two methods of describing the encounters. One is to use a battle map and miniatures to visualize the scene. The other is to use theater of the mind which requires only the players’ and GM’s imagination and attention. There are reasons why a […]

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The Ideal Party Size for D&D 5e

Dungeons and Dragons

As this post on RPG StackExchange states, pg 83 of the DMG says that the ideal party size is 3-5 players. This is also referenced in the official adventure modules written by Wizards of the Coast which are typically geared towards 4-5 or 4-6 players. I can confirm this anecdotally as I’ve ran games for the ideal […]

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The Illusion of Choice – The Quantum Goblin Problem

Table Top RPG

The party comes to a fork in the road. On the right-hand side is a goblin encampment encounter you’ve spent tons of time planning. On the left-hand side is that same encounter, but it is reskinned to be for human bandits. Either way the party slices it they’ll be facing the same encounter. This is […]

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Session 0 in a Table Top Game

Table Top RPG

Session 0 is part of the preliminary planning part of any major campaign, and it’s one thing that I had never done before yesterday, but having finally done one I cannot recommend it enough. Generally what it is, is a session before the campaign officially begins where the DM and the players have a meeting […]

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