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D&D Monster Monday: Roper

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You offer to scout ahead of the rest of the party in this dank, dark, cave full of stalactites and stalagmites. With sword drawn and torch lit you push ahead until you feel some moisture drop down on your shoulder. Before you can look up you feel rope-like tendrils constrict around your ankles and hoist […]

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Why Your Group Should Always Have a Session 0

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Every table top RPG game (TTRPG) I’ve ever ran or played in has always started with everyone making their characters as a group. During this process we’d always talk about our characters and what the game would entail. It was years before I found out that this was not normal and that there’s a name […]

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How to Deal With Unresolved Plot Hooks in a RPG

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Nothing is worse than spending hours creating an interesting dungeon and having your players never touch it. While you can always stow it away for another campaign it’s still a tad disappointing if you’ve put a ton of effort into it. What could you have done differently with this unresolved plot hook to make it […]

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The Illusion of Choice – The Quantum Goblin Problem

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The party comes to a fork in the road. On the right-hand side is a goblin encampment encounter you’ve spent tons of time planning. On the left-hand side is that same encounter, but it is reskinned to be for human bandits. Either way the party slices it they’ll be facing the same encounter. This is […]

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RPG Session Prep – How Much Time is Needed?

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I find that the more experienced I get at running table top RPGs, the better I am at picking up on new a DM or GM’s mistakes. The biggest mistake I’ve noticed is that they are either not taking enough time or taking too much time to prepare for their group’s next RPG session. Why […]

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One Page Dungeon Contest Week 3: Encounters

One Page Dungeon Contest 2018

Last week I showcased the map I made for my 2018 submission for the One Page Dungeon Contest. I’m proud to say that I’ve finished it in time and will be submitting it Saturday after look through it a few more times. This week I formatted it and created all of the encounters for the […]

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