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Planning a West Marches Campaign in D&D 5e

Dungeons and Dragons

I mentioned awhile ago in my post about sandbox D&D 5e campaigns that I had an interest in running a West Marches campaign. (un)fortunately I’ve gotten the opportunity to play/DM in a West marches style campaign that spurned from some dumb joke in my group of friends. The original idea was for everyone to play D&D together, […]

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Why Your Group Should Always Have a Session 0

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Every table top RPG game (TTRPG) I’ve ever ran or played in has always started with everyone making their characters as a group. During this process we’d always talk about our characters and what the game would entail. It was years before I found out that this was not normal and that there’s a name […]

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The Ideal Party Size for D&D 5e

Dungeons and Dragons

As this post on RPG StackExchange states, pg 83 of the DMG says that the ideal party size is 3-5 players. This is also referenced in the official adventure modules written by Wizards of the Coast which are typically geared towards 4-5 or 4-6 players. I can confirm this anecdotally as I’ve ran games for the ideal […]

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Making Battle Maps with Dungeon Painter Studio

I’m going to preface this post by saying that I’m not affiliated with Pyromancers.com or Dungeon Painter Studio in any way. I just frequently use the software and have enjoyed the product a lot. I’ve mentioned quite a few times now that I am not very artistic and have sought-out software that helps me in this department. This […]

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Multiclassing in D&D 5e – Adding Flavor and Mechanics

Dungeons and Dragons

Many times people turn to homebrew content to find the a new class or archetype that adds the right flavor for the character they have in mind. There’s nothing wrong with this, and often times it’s extremely fun. The downside of homebrew is that it’s not allowed in adventure league games and it’s more likely […]

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Character Build: Wild Magic Support Sorcerer

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The Wild Magic Support Sorcerer Goals of this Build Empower Allies and Weaken Enemies Showcase your friends’ talents by being a support character. Take spells that will make your party stronger and weaken your enemies. Utilize your wild magic  to help change the results of a successful or unsuccessful attack or ability check. Use the […]

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RPG Session Prep – How Much Time is Needed?

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I find that the more experienced I get at running table top RPGs, the better I am at picking up on new a DM or GM’s mistakes. The biggest mistake I’ve noticed is that they are either not taking enough time or taking too much time to prepare for their group’s next RPG session. Why […]

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How to Run a Session 0 of a RPG

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Session 0 is part of the preliminary planning part of any major campaign, and it’s one thing that I had never done before yesterday, but having finally done one I cannot recommend it enough. Generally what it is, is a session before the campaign officially begins where the DM and the players have a meeting […]

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